![]() Children of Carcassonne[RGG 388] Rio Grande Games
On 14 July, the national holiday in France, the sheep, chickens and cows are set free in the town of Carcassonne. The children have lots of fun catching the animals before dusk.
The players in turn draw a landscape tile and place it; unlike in normal Carcassonne, they always match. Amongst other features, the tiles show children in the player colors on the roads. Whenever a road is finished, every player places one of his meeples on each appropriate picture. The first player who manages to place all of his meeples wins the game.
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![]() Apocalypse Prevention, Inc. RPG[3EG001] Miscellaneous
Apocalypse Prevention, Inc. has acted in the shadows, protecting humanity and the Earth from supernatural threats since the Black Plague. They have their hands in almost every facet of human life and have personally stopped the world from ending more times than one would guess.
With their technological advancements and pacts with demon races, they equip their agents with the tools they need to fight against the end times. The supernatural underworld is filled with magic, demons, and cybernetics, but their existence is unknown to the everyday person. That is API's job after all.
Come join the fight to protect Earth! |
![]() Jedi Academy Training Manual[WOC 250127200] Miscellaneous
"So, you wish to learn the ways of the Force..."
Written as the ultimate Jedi training manual, The Jedi Academy: Training Manual game supplement reveals the secrets of the Jedi across all eras of the Star Wars saga, from the earliest days of the Old Republic to the Dark Times and the reemergence of the Jedi Order after the fall of the Galactic Empire. It gives players exciting new talents, feats, Force powers, and equipment for their Jedi characters. It also elaborates on the known Jedi fighting styles and provides new ways to build your character around a particular fighting style. |
![]() Michelangelo[BGL 0011] Miscellaneous
In Michelangelo, you play an apprentice to the great master himself, trying to work your way to the top of the political and social ladder, currying favor with the great families of Italy that commission his work, while at the same time helping Michelangelo complete his great masterpieces. Fame, money, power - can you seize it all as you rise to the artistic pinnacle of Renaissance Italy? |
![]() Phoenicia[FRD Phoenicia] Miscellaneous
Empires rise and fall. In the buffer areas and crossroads between civilizations, however, a clever ruler can sometimes adopt new ideas, establish trade, and found a city state -- such as the great Phoenician cities of Tyre and Sidon -- that will outlast many neighboring empires. Phoenicia is about building an empire worthy of an entry into the annals of time. You have to build up your economy and increase your population whilst holding all others at bay, you will be challenged by your neighboring countries for the next technology advancement which will help you to feed your population. |
![]() Robotech RPG: Masters Saga Sourcebook[PAL 0552] Palladium
This overlooked chapter of Robotech history receives the royal treatment with in-depth coverage and updated information, fresh new artwork, and never-before-published mecha designs for use with the Robotech RPG. |
![]() Incan Gold[FRD 101011N] Miscellaneous
Incan Gold is a game in which players push their luck as they head into a ruined temple, attempting to find the most jewels. Each turn, a card is turned over that increases the gold found in a temple or shows a hazard. Players can attempt to escape, keeping the loot that they've acquired, or stay in the temple, hoping for increased profits. As players escape, those in the temple will acquire bigger shares of each pile of gold found, but also run the risk of dying if the same hazard card is drawn twice. Up to eight people can play this game, and it works very well at parties and other gatherings, as players decide whether or not to stay or leave the temples. With quality components and a compelling theme, Incan Gold will be the first choice of large groups looking for a fun filled game. |
![]() Money[FRD 101082N] Miscellaneous
Money rules the world! It doesn't matter whether you collect euros, dollars or yen as long as the exchange rate is in your favor. And the more you exchange, the more you can make -- if you plan carefully and keep your wits about you.
For 3-5 players, this 30 minute game provides an entertaining experience for families and gamers alike. Now published with beautiful new art to help players learn more about the world's great currencies. |
![]() For Sale![FRD 101124N] Miscellaneous
Bid and bluff your way to purchase the most valuable real estate for the lowest amount of money, then turn around and sell those houses (and shacks) for cold hard cash. Be the richest mogul at the end of the game to win this Stefan Dorra classic.
During phase one, players must decide how much of their spending capital to invest in available properties, knowing that their own actions in the second phase could turn those properties into extremely lucrative bargains or crushing losses. |
![]() Oasis[FRD 101028N] Miscellaneous
You are the head of a Mongolian family, intent on becoming the most powerful in the land. Use your resources wisely to take control of fertile steppe lands to raise horses, which will bring prestige and honor. Build ovoos to pour the blessings of luck into your life. Raise camels to build wealth. Control the beautiful oases to improve the quality of life for you and your family. The player with the most points at the end of the game will be anointed the Noble of the Oasis.
Contents:
* 1 game board
* 88 tiles
* 54 playing cards
* 62 scoring markers
* 20 wooden control markers
* 100 wooden camels
* 5 priority counters
* 1 instruction booklet |
![]() The Bridges of Shangri-La[FRD 101078N] Miscellaneous
In Shangri-La, the mysterious and isolated utopia nestled high in the mountains, a strange struggle for dominance has begun. Once peaceful and neighborly, the Masters of the competing mountain-folk train their students and send them out across bridges to control neighboring villages. To take control of a village, the students must come together in uncomfortable alliances, regardless of their tribal origin. Eventually students become Masters themselves, train new students and expand to other villages.
There is one thing each student must keep in mind as they travel from village to village -- the mystical powers of Shangri-La mysteriously cause the bridges to collapse, separating villages forever. One crucial question will decide the winner: who will control the most Masters of Shangri-La?
Contents:
* 1 game board
* 168 Master tiles
* 23 wooden bridges
* 12 glass stones
* 1 rule book |
![]() Traveller RPG Prison Planet[MGP 3812] Miscellaneous
Featuring an entire planetary prison replete with guards and in-mates, Prison Planet integrates new arrivals into a life behind bars, working dangerous mines, surviving feuding factions, and, possibly, allow an escape. |
![]() Catan Geographies Germany (SA)[MFG 3251] Mayfair Games
Catan Geographies: Germany
A Game of Discovery, Geography, and History in the land of Poets and Thinkers.
Explore and settle the storied land of Germany using the elegant, award-winning game design from The Settlers of Catan®. Here, you will find great social interaction, simple rules, beautiful German geography, rich history and lore, and 12 wonderfully-sculpted landmarks.
“Catan Geographies: Germany” is a game about trade, building, and settlement. Start with town halls in 3 cities. Then build roads to neighboring cities, where you can purchase landmarks and new town halls. Town halls create resource production, while the unique landmarks generate special awards. Both yield victory points— as do the Longest Road, Largest Army, and the historically-based victory point cards.
So, have fun with friends or family while casually discovering the novel geography and history of Germany.
No. of Players: 3 - 4
Duration: 90 to 120 minutes
Min. Age: 10 |
![]() Agricola[ZMG 7026] Z-Man Games, Inc.
Please Note: This printing does not include the Z-Deck bonus item.
In Agricola (Latin for "farmer"), you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?
Agricola is a turn-based game. There are 14 game turns plus 6 harvest phases (after turn 4, 7, 9, 11, 13, and 14). Each player starts with two playing tokens (farmer and wife) and thus can take two actions per turn. There are multiple options, and while the game progresses, you'll have more and more: first thing in a turn, a new action card is flipped over.
Problem: Each action can be taken just once per turn, so it's important to do some things with high preference. Each player also starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he may use during the game if they fit in his/her strategy. This amounts to countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course, sometimes you better react on what your opponents do.
Agricola can also be played without cards (family game) and can even be played solo.
Designed by Uwe Rosenberg
Game Contents:
*
Game boards:
o 5 Farmyards for the Players (with farmyard spaces as well as 1 example on the reverse side)
o 3 Game Boards for the Game Actions (including one with an alternative reverse side for the Family game, as well as two examples)
o 1 Board for Major Improvements (with a summary of scoring on the reverse side)
*
360 Cards:
o 169 Yellow "Occupation" Cards (66 cards for 1-5 players; 41 cards for 3-5 players; 62 cards for 4-5 players)
o 139 Orange "Minor Improvement" Cards (including 7 upgrades from Major or Minor Improvements)
o 10 Red "Major Improvement" Cards
o 14 Blue Round Cards with possible actions for rounds 1 to 14
o 16 Green Action Cards with possible actions that depend on the number of players
o 5 Grey Begging cards
o 5 Summary Cards
o 2 Deck Cards (1 Deck I, 1 Deck K)
*
Wooden Playing Pieces:
o 5 Family Member Discs, 4 Stables and 15 Fences
+ in each of the five player colors (blue, green, red, natural wood and purple)
o 33 Round, Dark Brown Wood Counters
o 27 Round, Light Brown Clay counters
o 15 Round, White Reed Counters
o 18 Round, Grey Stone Counters
o 27 Round, Yellow Grain Counters
o 18 Round, Orange Vegetable Counters
o 21 Sheep Tokens (white cubes)
o 18 Wild Boar Tokens (black cubes)
o 15 Cattle Tokens (brown cubes)
o 1 Starting Player Token
*
And also:
o 33 Brown/grey Field/Stone House Tiles
o 24 Brown/red Wood/Clay Hut Tiles
o 36 Yellow Food Markers Labeled "1"
o 9 Multiplication Markers (can apply to animals, goods or Food)
o 3 Claim Markers (with "Guest" on the reverse)
o 1 Scoring Pad
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![]() Die Macher[PSI VLY001] Various
Lead your party to election victory in this new international edition of the political party game of money, politics, and power! In Die Macher, players earn victory points by winning regional elections, wielding control over the media, and building strong party unity in their bid for the national election in Bonn. |
![]() SOC Fisherman of Catan Expansion[MFG 3114] Mayfair Games
For generations, the people of Catan have lived in an island paradise, surrounded by the peaceful sea. They have long known of the benefits of the sea: maritime trade has been crucial to their expansion since the beginning. But recently they have discovered that the sea holds other bounty, ready to be gathered and used in the never-ending quest for expansion and trade.
Game Contents:
* 1 Rule Sheet
* 1 Tile Sheet (29 fish tokens, 1 old shoe token, 6 fishery tiles)
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![]() Condottiere[FFG SL01] Fantasy Flight Games
This iteration is being developed by John Goodenough and contains additional cards and new art. It’s a bluffing game, with players’ mercenaries attempting to control strategic regions of Renaissance Italy.
In Renaissance Italy, armies of mercenaries fought to conquer the fragmented city-states for the highest bidder. Elite mercenary leaders, known as Condottiere, led these armies to victory under such fabled banners as Medici, Sforza and Colleoni.
Recreate this era as you, an elite Condottiere, strive to carve out your own Renaissance kingdom! Using a unique deck of cards and a map of Italy, you must exploit the assets in your hand and thwart the traps set by your adversaries. Your task is difficult, your mercenaries are unreliable, the Church may intervene, and you are surrounded by others who envy your position! This game is loaded with intrigue and subterfuge. To win, you must be both a clever diplomat and a daring general. Succeed at both, and you will triumph!
Game Contents:
* 1 game board
* 110 cards
* 1 Condottiere token
* 1 Favor of the Pope token
* 36 control markers in 6 different colors
* 1 rule book
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![]() Alhambra Limited Gold Edition[RGG A20] Rio Grande Games
The golden anniversary edition version of the 2003 Spiel des Jahres offers new game material. This includes wooden fountains and an embroidered cloth bag, adding more atmosphere to the game!
This is a perfect gift for fans of Alhambra! The material is completely compatible with all the published expansions. |
![]() Alhambra Power of Sultan Exp[RGG A15] Rio Grande Games
This is the 5th expansion for the base-game Alhambra. As in all the other expansions, this one contains 4 new modules:
* "The Art of the Moors"
o With these tiles you can get extra points for the amount of buildings you have of the same value.
* "The Caravan"
o These special cards can be taken. Every turn you may increase the indicated amount of money on the card and use it to buy buildings.
* "New Score Cards"
o At the beginning of the game you draw 3 tiles which show different ranking orders for the buildings for the three valuations.
* "Power of Sultan"
o You can buy the card for 7 of the indicated color. Then you role the dice and mark the building on the card. When a new building of that color is added to the building site, you can take it, even if it is not your turn.
Can be played individually or combined with all the other extensions. |
![]() Ming Dynasty[RGG 342] Rio Grande Games
By the mid-14th century, the Chinese people had succeeded in freeing themselves from Mongolian domination. With Tai-tsu’s accession to the throne as emperor, a new and independent China emerged. In this game, each player takes on the role of an imperial prince who, with the aid of his royal family members, attempts to acquire more and more wealth and influence for the Chinese people of the Ming Dynasty. |